Game – Unity 3D Platform Game
Course: Spring 2013 – CGT 490: Video Game Development and Design
Role: Individual Project
Introduction:
In this individual lab assignment, we were required to use Unity 3D engine to build a 2D platform game involving controlling sprite sheet, walking motion, jumping motion, collecting keys and opening the door if all key has been collected. Some extra add-on functions to this lab: multiple keys, particle effects, teleportation, moving platforms, parallax background and player death.
This game will be constantly updated as the project is still in development.
Preview:
Play:
Credits:
Background music composed by: Eric Skiff
City image: http://madetobeunique.com/
Cloud images: http://bit.ly/WeI2Ze
Sky image: http://bit.ly/10QwPTk
Updates:
2013.1.22 Ex02 v2
- Replaced parallax cloud background with 2 layers of sprite sheet animation
- Replaced city background to a fancier one
- 1.5x faster than it was to achieve a more challenging game-play experience